Continent guide

How to hold Africa

Africa is the crossroads between South America, Europe and Asia — a modest bonus that punches above its weight for the board control it grants.

+3army bonus·6territories·3border territories·4outside approaches

That bonus ranks 4 of 6 continents.

The 6 territories

Own every one of these at the start of your turn to collect the +3 bonus.

  • Congo
  • East Africa
  • Egypt
  • Madagascar
  • North Africa
  • South Africa

The frontier

3 of Africa's territories sit on the border, exposed to 4 approaches from outside. These are the tiles you have to garrison — everything behind them is safe.

Border territoryExposed to
East AfricaMiddle East
EgyptSouthern Europe, Middle East
North AfricaWestern Europe, Southern Europe, Brazil

How to hold it

Take Africa for position as much as the armies. Its borders let you threaten three continents, so even a contested hold pays off in reach. Lock down East Africa and North Africa to steady it.

Key choke point: East Africa has the fewest ways in — just 1 (Middle East). Stack it first; it's the cheapest tile to turn into a wall.

Put it into practice